purplevova.blogg.se

Sculptris paint mode checker pattern
Sculptris paint mode checker pattern









  1. #Sculptris paint mode checker pattern full
  2. #Sculptris paint mode checker pattern code

The goal is to implement a layer system for sculpting subdivision levels.Ī temp doc assembled with Daniel Bystedt to collect some initial ideas:Īnother current limitation that could be resolved is for transfering shape keys.Ĭurrently it reads the entire topology, which makes the oepration fail if the vertex count is off.

  • Provide support for all existing features, including geometry nodes modifiers ( T104262) and node group operators ( T101778).
  • Make the displacement data more generic and easier to manipulate & access.
  • #Sculptris paint mode checker pattern code

  • Make the code easier to maintain and support features.
  • #Sculptris paint mode checker pattern full

    This is a full refactor of the Multires system and how the displacement data is stored. Targets for this project are still being collected. With the current Paint Mode project and recent sculpt mode additions, it will become increasingly necessary to provide the same feature set to the image editor. Port all painting improvements to Image Editor How we handle the stroke, tool and resulting data.īrecht, Jeroen, Bastien and Joe have insights on this and will start to document their knowledge over 2023.Īfterwards this can get a workshop and scheduled priority. A global architecture that each tool/brush can access. High level design = Divide current code into logical blocks and how they need to be used.

    sculptris paint mode checker pattern

    Moving forward we need to define a high level design first and then break them down into smaller goals. Since these mainly rely on RNA this would be doable to implement without causing to many breaking changes.īut we still need to review the current implementation and design. Sculpt-dev was used for prototyping and working out the design for the intended brush properties and unified settings. We should at some point soon focus on incrementally refactoring the entire brush and sculpting code.īrush properties and various improvements are planned, especially for the goal to cherry-pick settings for brush assets.Ĭould be done separately to the underlying refactor, but not wise to do so. This is one of the biggest blocking projects for any new feature and code maintainance. Here we list inactive or future projects & opportunities for the module before they become active projects on the Workboard.Īdditional docs can be linked for expanded info. (This page is still heavily under construction)

    sculptris paint mode checker pattern

    1.38 Pressure sensitivity support for Anchored brushes.1.29 Incremental PBVH leaf nodes updates for brushes and operators.1.27 Operators only affect visible geometry.1.2 Port all painting improvements to Image Editor.1 Sculpt, Paint & Texture: Future Projects.











    Sculptris paint mode checker pattern